Into The Metaverse: The Future of Virtual Interactions
4 min readIntroduction
With the emergence of VR technology and other immersive innovations, we are approaching a new age of digital experiences, and the Metaverse is its destiny. The Metaverse is about to revolutionize the way we interact and perceive the world.
But what is Metaverse? The Metaverse is a virtual artificial intelligence (AI) framework with a 3D user interface that delivers immersive user experiences. It is enhanced with interactive, AI-powered, human-like models that allow natural discussions in different modalities.
Viewed in that sense, the Metaverse is an obvious development of today’s conversational AI, such as Alexa, combined with the 3D environment of computer games and other convergent technologies like VR and blockchain.
Origin of Metaverse
Although the word Metaverse is touted today, it was established for the very first time a long time ago in 1992. Neal Stephenson, the writer of the Science fiction Snow Crash, came up with the metaverse in his novel for the first time. In his work, the author claims the metaverse to be a three-dimensional digital realm occurring parallel to the actual world.
The novel Snow Crash is the source for aficionados of metaverse to learn about its beginnings. The Novel gives a brief idea about what is metaverse. However, another current source is Ready Player One book by Ernest Cline, published in 2011. It presents the Virtual Reality environment as a place to work, party, and accomplish all the real-world duties digitally.
Why The Hype?
In 2021 Facebook renamed itself ‘Meta’ and announced its focus was on Metaverse. This led to the current popularity and interest in the phrase Metaverse. Furthermore, as the pandemic confined our business and social lives to Zoom meetings, several companies grabbed the chance to connect individuals’ comfort and security by capitalizing on the notion of the Metaverse. And it was nevertheless vital since the Metaverse has a crucial position in the future economics, society, and particularly the entertainment sector.
However, governments throughout the world are still catching up with how they might control Big tech firms and reduce the impact of social networks on society.
The notion came to the forefront as it aided in considering alternative methods to interact, remodel the technology of the Internet, and construct an interactive 3D communication system. The largest stretch when designing Metaverse is that it must be apart from the current innovations like a virtual environment, video calls, and e-commerce platforms. To sell it digitally, it must have a design like never before.
The Metaverse would be the next phase in human connectivity. Even before the Covid-19 outbreak, digital societies were on a course to supplanting real ones. While the physical world has been at a stop, the digital one has continued to flourish — even expand. In fact, it’s really booming. One of the shifts that our society is poised to endure is the creation of the Metaverse. With over 2.5 billion users out on online networks like Zoom, Teams, and Google Meet, 2020 witnessed an unanticipated increase in VR technology, apps, and devices.
Into The Future of Metaverse
Innovation is continually transforming the world in which we live. A few years ago, only a few of us could predict the worldwide influence that social networking would have. The emergence of blockchain has offered a new channel for ideas across sectors. Picture connecting with companies and characters; think of being able to buy/sell any form of goods without being confined by time or place.
The fate of the metaverse is strongly related to its capacity to meet the two basic wants of all humans: to interact and to create. It is continually being developed and is soon projected to reach most parts of human life like eCommerce, sales and marketing, decentralized finance, or crypto enterprises. This eCommerce platform is significantly more immersive than any accessible platform on the internet, where users can purchase, sell and manufacture their own items in the 3D environment.
The potential for the metaverse might prove to be the next huge market for e-commerce–where things marketed only exist in virtual reality. The notion of purchasing and selling the virtual asset where a user may log on via a 3D avatar is not simply restricted to video games. While still considered a hazardous venture, holding virtual assets in the metaverse has demonstrated to be a bright future and an interesting element of our evolving tech environment.
Conclusion
Metaverse is the next stage of the digital age. It will include all the dimensions of human existence and would have no bounds. No matter how fancy or beautiful the notion of metaverse sounds there’s still a lot to be explored. And so, a suitable description of what is metaverse will gradually arise throughout the growing years. Even now the presence and uses of metaverse appear impossible to a few but there’s so much more on the plate. But it’s thrilling to watch metaverse expand and interact with our everyday existence.